Monday, October 19, 2009

Zork Update

Legends Of Zork has gone through a few update, and most of them are for the better.
They've added quests, which was a much needed feature in the game. Early on players are left to their own devices to explore the world, which is fine except that the world has a similar feel no matter where you go. Players could go to different districts which had a base to rest at and surrounding countryside to fight monsters. Fight monsters, return to base to rest. That was pretty much it.
Quests actually give you a reason to go looking around the world. When you fight monsters you get gold and drops. All the drops are sold the second you set foot back in town, so you really don't have much to show for your adventuring around. It is quite possible, and up till now logical, to keep farming the same stretch of mountains forever. With quests players are sent on a scavenger hunt of sorts around the world.
The drawback, not enough quests. At least not yet.
Also, the base screen has been modified so you get a VGA representation of your character as he or she wanders around town. This is something that I could do without. Before, when you wanted to go to a shop you clicked on the link and appeared in front of the shopkeeper. Now you see your little animated avatar walk to the shop, and then appear in front of the shopkeeper. The first time it's cute. The second time will have you tapping your toe.

Sandow and Suggoth are both leveling, but at the moment lack a clear goal. From what I can tell, the next milestone they'll reach is in about 10 levels when they'll be able to get a sidekick. To tell the truth, it seems thin reason to keep monster whomping for 10 levels.

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