Thursday, April 29, 2010

Operation Wetback

I loved finding this out, because it puts some perspective in the current 'controversy' surrounding the new Arizona law targeting illegal aliens.

Taken from the "Handbook of Texas Online"


Operation Wetback

Operation Wetback, a national reaction against illegal immigration, began in Texas in mid-July 1954. Headed by the commissioner of Immigration and Naturalization Service, Gen. Joseph May Swing, the United States Border Patrol aided by municipal, county, state, and federal authorities, as well as the military, began a quasi-military operation of search and seizure of all illegal immigrants. Fanning out from the lower Rio Grande valley, Operation Wetback moved northward. Illegal aliens were repatriated initially through Presidio because the Mexican city across the border, Ojinaga, had rail connections to the interior of Mexico by which workers could be quickly moved on to Durango. A major concern of the operation was to discourage reentry by moving the workers far into the interior. Others were to be sent through El Paso. On July 15, the first day of the operation, 4,800 aliens were apprehended. Thereafter the daily totals dwindled to an average of about 1,100 a day. The forces used by the government were actually relatively small, perhaps no more than 700 men, but were exaggerated by border patrol officials who hoped to scare illegal workers into flight back to Mexico. Valley newspapers also exaggerated the size of the government forces for their own purposes: generally unfavorable editorials attacked the Border Patrol as an invading army seeking to deprive Valley farmers of their inexpensive labor force. While the numbers of deportees remained relatively high, the illegals were transported across the border on trucks and buses. As the pace of the operation slowed, deportation by sea began on the Emancipation, which ferried wetbacks from Port Isabel, Texas, to Veracruz, and on other ships. Ships were a preferred mode of transport because they carried the illegal workers farther away from the border than did buses, trucks, or trains. The boat lift continued until the drowning of seven deportees who jumped ship from the Mercurio provoked a mutiny and led to a public outcry against the practice in Mexico. Other aliens, particularly those apprehended in the Midwest states, were flown to Brownsville and sent into Mexico from there. The operation trailed off in the fall of 1954 as INS funding began to run out."


So what we have, in a nutshell, is that during the 50's, America quickly devolved into a police state. After a number of years, the effort was abandoned, not because such practices were anathema to our democracy, but because the funding dried up. People likely lost interest by that time as well.

I find it interesting because this also means that if we continue on with this xenophobic trend, the United states can return to the prosperous days of the 60's.

For the record, I'd like to say this is probably the last time I'll every force myself to read something from Texas to supply backup material.

Tuesday, April 27, 2010

Blank Page

It's weird that the blank page is harder for me than the blank canvas. Any word processing program has that magic little key that allows you to delete anything that doesn't capture the image you're trying to present. In theory, this should make writing much easier than painting. In theory.
When I'm painting anything, I'm usually in a semi-conscious state of damage control. I'll have a great image in mind. Let's say a sunset.
First layer of paint goes down. Doesn't look that promising, but doesn't look that bad either. Second layer goes down and I start getting concerned. About this time I've lost all control over what the final image is going to be, and spend the rest of the time fiddling and tweaking colors to hide mistakes, enhance happy accidents and cover areas where the paint didn't dry completely before I started messing around with another coat. In other words, a heck of a lot of fun.
But writing, good grief! I'm looking at that blank page thinking of a single word to start off the flood of text, and it just isn't there! I'll write a sentence, then another. Then delete the whole thing and start again. I'm sure there's fun in there somewhere. I'll just have to keep looking.

But I have found that both writing and painting do have their happy accidents. And it's a pleasure to see. There's a weird little thrill you get when reading something you've written that uses words you don't normally use. It's like reading a letter from someone else. Strange, but oddly intimate.
Yes, there are also times you'll read that letter and not have a clue what the author is trying to say. That's not so much fun.

Monday, April 26, 2010

Birds in the Squirrel Feeder

There was a wonderful book I had in my possession a number of years ago called "Birds in the Squirrel Feeder". It was a strange little volume filled with memories, stories and (most likely) lies which a retired military man had published concerning his years in the Army. I'm sure it was from a vanity press, and never made a splash at any book stores.
But it was brilliant. There was something very approachable about the man's writing that stayed with me. Every little snippet of memory had a purpose. Most were to make you laugh, but other passages revealed deeper truths.

The one I was thinking of today centered around a time when the man had just been assigned to a new Army base. This was not a base he'd served at before, and so he didn't know any of the personalities in the hierarchy of the command structure. So before he settled in, he asked another man who was the same rank as himself if there was anyone he should look out for.
"Absolutely," the man said. "Captain A is a stand up guy, no one has a problem with him. He puts up quietly with slackers. But keep an eye out for Captain B. He's a hard case and will jump down your throat over the slightest infraction."
As good as this advise was, the author promptly mixed up the two names. And as a result, never had a problem.

LA Times Headlines

This isn't cheating. This is just providing an example of why newspapers are a dying industry:

Today's Headlines in the LA Times:

"Seeking a shot at a free clinic: Thousands line up for wristbands that will afford them sorely needed treatment"- A pretty good start for the front page of a paper. This is local news (LA area) and important in realizing the state of health care in the country today.

"China's real estate fever is rising" - OK, two things. First: Who cares? I'm not in China, and no one I know is in the real estate business. The only people I know who are affected by real estate are the folks who have lost their homes, or are currently in danger of doing so. None of these people are planning on moving to China. So if the subject doesn't affect me and is about a place I haven't been to, why would I read this?

"Cartels rattled but now bowed by U.S.: A string of Mexican drug lords get stiff prison sentences, but most are replaced quickly by lieutenants." - While the subject is undoubtedly true, again it doesn't really affect me. I don't do drugs. I haven't been to Mexico. What DOES affect me is the large expenditures of tax dollars fighting a drug war, as well as drug issues in California. So I'd read an article talking about effective, alternative ways to fight drug trafficing. I don't need to read about how we imprison drug lords just to have them be replaced by other members of the cartel. We've been doing that since the 80's. Unless it's suddenly become effective, nothings changed and I can pretty much write this article myself without doing any research.

"He wants the bad guys to know that someone's watching: James Jacrabbit Jackson has taken it upon himself to protect his Detroit neighborhood" -Not local, and I've only been to Detroit once. No plans on going back any time soon either. We do have people to watch neighborhoods, they're called the police. Why is this in the LA times?

"Pumping Iron, Pushing on: After a shooting left former LAPD Officer Kristina Ripatti paralyzed, she knew what she had to do. Get strong again." Cool, but wouldn't the real story be what happened? A police officer was shot? Who had the gun? Are shootings of officers a problem, and if so, how is the force addressing the issue? Controlling handguns? You and I know the answer to that so it needs no further discussion. But also there's another part of this story, from a readership angle. Yes, the story is inspiring and true. But, I'm not a police officer, and have never been involved in a shooting. Also, I've never (thank God) had to work my way back from paralysis or a serious injury.

While it isn't important, or possible, for a newspaper to only have articles that are on subjects affecting me directly, it's also true that I can go to news sites that fulfill that ability. News is interesting to me when it's on subjects that I don't already know, but make me more aware of the world around me once I've read them.

Police shootings, drug trafficking problems, real estate issues, failed health care in the States. I've read it already.

Sunday, April 25, 2010

Another Shot at being Newsless

OK, that was much harder than I thought.
I'd written earlier about going without news, to see what sort of news was ABSOLUTELY necessary for society. I'll be honest with you. I didn't last 24 hours.
Now at first I thought that it would be a simple matter of breaking a habit. You see, when I first log into the internet, I follow a general pattern of checking out some news aggregate sites, then main stream stuff like Yahoo, and maybe follow it up with off-beat news from Fark. Pretty simple routine.
So all I'd have to do is just surf somewhere else. Somewhere without any news or information of any importance whatsoever. Like Salon.com maybe.

But immediately I fell into the problem of finding ANYTHING worth reading. Cracked is great, no doubt about it. But beyond that... I sure as heck wasn't going to lower myself to reading someones blog, or (God forbid) a forum.

So I failed, and failed big. But after getting my fill of the world's events, I realized that news of the world is pretty boring. There's more to that, but the fact remains. The AP stylings applied to news articles is horribly abused by most news organizations. I'm sure that during it's founding, when reporters laid out the guidelines for reporting, they served the purpose of clarifying content and reducing opinion. Fine. But since most articles are no longer written by reporters and are instead created as news-releases from PR firms, the AP style is used as a cudgel. Now, articles essentially write themselves.
That hurricane on the East coast? Yeah, it's written the same way no matter where it actually landed. It doesn't matter if it was in Florida or Maine, the article is exactly the same, so if you've read one article about it, you've read them all.
Considering the same applies to every political outrage, every societal injustice, every uninformed spin on stoking fury and discontent... we'll it makes for an empty waste of time.

So I've pretty much read all the news there is. I got it. I don't need to read it over and over again each day. I'm restarting that test.

No more news. Starting... NOW!

Taking From Others

There's a good reason for taking stuff off of other sites and publishing it here. Stuff vanishes on the Internet.
For example, I like the game Grand Theft Auto. Not the forth or fifth one, mind you. Not the auto simulators where you spend the game running over people you don't like and blowing stuff up. I'm fan of the first one.
The first one looks so clunky now, in comparison. The graphics are ridiculously dated, and the game is hard to control and a migraine inducing exercise in frustration as you try to finish the levels. But there's something that can't be beat. The soundtrack.
You see, every time you jumped into a new car, you'd hear whatever was playing on that car's radio. If you took a pick up truck, you'd hear country. If you jumped into a BMW, it would be some techno. All very cool, and all an original score. The current versions of the game have music too, of course. But almost all of it is just tracks off of existing albums from recognized bands.
This game was unique, and the music was a reflection of that.
The only catch I had was that the lyrics to the songs were illegible. You really couldn't make much sense out of them. Since the songs were only on the game, it's not like you'd hear them on the radio driving around town, or have them in your CD collection already. They were wonderful, and very strange.
Then the Internet came along, and made things much cooler.
After a couple of years, I found the site of a super-fan who compiled a list of the lyrics by actually getting in touch with the makers of the game and going over copies of the score. Thankfully, he posted everything he found on his website, and I could finally understand the lyrics. As I thought, they were a riot!
But then the site disappeared.

So when I post something from another source, I'm doing it to preserve the dang thing. Yeah, I could just put up a link to the original, but if the targets host goes down or offline, then the link is broken and the information is lost. That would really be a tragedy because there actually are articles online that are worth preserving. Sometimes it doesn't seem that way, but it's true. I'll admit, that these articles don't contain any earth shaking revelations about the human condition or anything that vital to understanding life on this planet. But they are a joy to read, and the Internet would be a more barren place without them.

7 Reasons

More stuff, this time taken from here:

7 Reasons the 21st Century is Making You Miserable

By David Wong Sep 09, 2007 837,113 views
article image
Scientists call it the Naked Photo Test, and it works like this: say a photo turns up of you nakedly doing something that would shame you and your family for generations. Bestiality, perhaps. Ask yourself how many people in your life you would trust with that photo. If you're like the rest of us, you probably have at most two.

Even more depressing, studies show that about one out of four people have no one they can confide in.


The Sad Bear 1, by Nedroid

The average number of close friends we say we have is dropping fast, down dramatically in just the last 20 years. Why?

#1. We don't have enough annoying strangers in our lives.

That's not sarcasm. Annoyance is something you build up a tolerance to, like alcohol or a bad smell. The more we're able to edit the annoyance out of our lives, the less we're able to handle it.

The problem is we've built an awesome, sprawling web of technology meant purely to let us avoid annoying people. Do all your Christmas shopping online and avoid the fat lady ramming her cart into you at Target. Spend $5,000 on a home theater system so you can see movies on a big screen without a toddler kicking the back of your seat. Hell, rent the DVD's from Netflix and you don't even have to spend the 30 seconds with the confused kid working the register at Blockbuster.

Get stuck in the waiting room at the doctor? No way we're striking up a conversation with the smelly old man in the next seat. We'll plug the iPod into our ears and have a text conversation with a friend or play our DS. Filter that annoyance right out of our world.


From outofbalance.org

Now that would be awesome if it were actually possible to keep all of the irritating shit out of your life. But, it's not. It never will be. As long as you have needs, you'll have to deal with people you can't stand from time to time. We're losing that skill, the one that lets us deal with strangers and tolerate their shrill voices and clunky senses of humor and body odor and squeaky shoes. So, what encounters you do have with the outside world, the world you can't control, make you want to go on a screaming crotch-punching spree.


Oh, yeah. Right in the crotch, buddy.

#2. We don't have enough annoying friends, either.

Lots of us were born into towns full of people we couldn't stand. As a kid, maybe you found yourself in an elementary school classroom, packed in with two dozen kids you did not choose and who shared none of your tastes or interests. Maybe you got beat up a lot.

But, you've grown up. And if you're, say, a huge DragonForce fan, you can go find their forum and meet a dozen people just like you. Or even better, start a private room with your favorite few and lock everybody else out. Say goodbye to the tedious, awkward, painful process of dealing with somebody who's truly different. That's another Old World inconvenience, like having to wash your clothes in a creek or wait for a raccoon to wander by the outhouse so you can wipe your ass with it.

The problem is that peacefully dealing with incompatible people is crucial to living in a society. In fact, if you think about it, peacefully dealing with people you can't stand is society. Just people with opposite tastes and conflicting personalities sharing space and cooperating, often through gritted teeth.

Fifty years ago, you had to sit in a crowded room to see a movie. You didn't get to choose; you either did that or you missed the movie. When you got a new car, everyone on the block came and stood in your yard to look it over. You can bet that some of those people were assholes.


Your parents, circa 1982

Yet, on the whole, people back then were apparently happier in their jobs and more satisfied with their lives. And get this: They had more friends.

That's right. Even though they had almost no ability to filter their peers according to common interests (hell, often you were just friends with the guy who happened to live next door), they still came up with more close friends than we have now-people they could trust.

It turns out, apparently, that after you get over that first irritation, after you shed your shell of "they listen to different music because they wouldn't understand mine" superiority, there's a sort of comfort in needing other people and being needed on a level beyond common interests. It turns out humans are social animals after all. And that ability to suffer fools, to tolerate annoyance, that's literally the one single thing that allows you to function in a world populated by other people who aren't you. Otherwise, you turn emo. Science has proven it.

#3. Texting is a shitty way to communicate.

I have this friend who uses the expression "No, thank you," in a sarcastic way. It means, "I'd rather be shot in the face." He puts a little ironic lilt on the last two words that lets you know. You ask, "Want to go see that new Rob Schneider movie?" And, he'll say, "No, thank you."

So one day we had this exchange via text:

Me: "Hey, do you want me to bring over that leftover chili I made?"

Him: "No, thank you"

That pissed me off. I'm proud of my chili. It takes four days to make it. I grind up the dried peppers myself; the meat is expensive, hand-tortured veal. And, now my offer to give him some is dismissed with his bitchy catchphrase?

I didn't speak to him for six months. He sent me a letter, I mailed it back, unread, with a dead rat packed inside.

It was my wife who finally ran into him and realized that the "No, thank you" he replied with was not meant to be sarcastic, but was a literal, "No, but thank you for offering." He had no room in his freezer, it turns out.


The Sad Bear #2, by Nedroid

So did we really need a study to tell us that more than 40 percent of what you say in an e-mail is misunderstood? Well, they did one anyway.

How many of your friends have you only spoken with online? If 40 percent of your personality has gotten lost in the text transition, do these people even really know you? The people who dislike you via text, on message boards or chatrooms or whatever, is it because you're really incompatible? Or, is it because of the misunderstood 40 percent? And, what about the ones who like you?

Many of us try to make up that difference in sheer numbers, piling up six dozen friends on MySpace. But here's the problem ...

#4. Online company only makes us lonelier.

When someone speaks to you face-to-face, what percentage of the meaning is actually in the words, as opposed to the body language and tone of voice? Take a guess.

It's 7 percent. The other 93 percent is nonverbal, according to studies. No, I don't know how they arrived at that exact number. They have a machine or something. But we didn't need it. I mean, come on. Most of our humor is sarcasm, and sarcasm is just mismatching the words with the tone. Like my friend's "No, thank you."

You don't wait for a girl to verbally tell you she likes you. It's the sparkle in her eyes, her posture, the way she grabs your head and shoves your face into her boobs.

That's the crux of the problem. That human ability to absorb the moods of others through that kind of subconscious osmosis is crucial. Kids born without it are considered mentally handicapped. People who have lots of it are called "charismatic" and become movie stars and politicians. It's not what they say; it's this energy they put off that makes us feel good about ourselves.

When we're living in Text World, all that is stripped away. There's a weird side effect to it, too: absent a sense of the other person's mood, every line we read gets filtered through our own mood instead. The reason I read my friend's chili message as sarcastic was because I was in an irritable mood. In that state of mind, I was eager to be offended.

And worse, if I do enough of my communicating this way, my mood never changes. After all, people keep saying nasty things to me! Of course I'm depressed! It's me against the world!

No, what I need is somebody to shake me by the shoulders and snap me out of it. Which leads us to No. 5 ...

#5. We don't get criticized enough.

Most of what sucks about not having close friends isn't the missed birthday parties or the sad, single-player games of ping pong with the wall. No, what sucks is the lack of real criticism.

In my time online I've been called "fag" approximately 104,165 times. I keep an Excel spreadsheet. I've also been called "asshole" and "cockweasel" and "fuckcamel" and "cuntwaffle" and "shitglutton" and "porksword" and "wangbasket" and "shitwhistle" and "thundercunt" and "fartminge" and "shitflannel" and "knobgoblin" and "boring."

And none of it mattered, because none of those people knew me well enough to really hit the target. I've been insulted lots, but I've been criticized very little. And don't ever confuse the two. An insult is just someone who hates you making a noise to indicate their hatred. A barking dog. Criticism is someone trying to help you, by telling you something about yourself that you were a little too comfortable not knowing.


Above: A flamboyant transvestite with about
five times as many friends as the average person

Tragically, there are now a whole lot of people who never have those conversations. The interventions, the brutal honesty, the, "you know, everybody's pissed off because of what you said last night, but nobody wants to say anything because they're afraid of you," sort of conversations. Those horrible, awkward, wrenchingly uncomfortable sessions that you can only have with someone who sees right to the center of you.

E-mail and texting are awesome tools for avoiding that level of honesty. With text, you can respond when you feel like it. You can measure your words. You can pick and choose which questions to answer. The person on the other end can't see your face, can't see you get nervous, can't detect when you're lying. You have almost total control and as a result that other person never sees past your armor, never sees you at your worst, never knows the embarrassing little things about yourself that you can't control. Gone are the common quirks, humiliations and vulnerabilities that real friendships are built on.

Browse around people's MySpace pages, look at the characters they create for themselves. If you've built a pool of friends via a blog, building yourself up as a misunderstood, mysterious Master of the Night, it's kind of hard to log on and talk about how you went to prom and got diarrhea out on the dance floor. You never get to really be yourself, and that's a very lonely feeling.

And, on top of all that ...

#6. We're victims of the Outrage Machine.

A whole lot of the people still reading this are saying, "Of course I'm depressed! People are starving! America has turned into Nazi Germany! My parents watch retarded television shows and talk about them for hours afterward! People are dying in meaningless wars all over the world!"

But how did we wind up with a more negative view of the world than our parents? Or grandparents? Back then, people didn't live as long and babies died more often. Diseases were more common. In those days, if your buddy moved away the only way to communicate was with pen and paper and a stamp. We have Iraq, but our parents had Vietnam (which killed 50 times more people) and their parents had World War 2 (which killed 1,000 times as many). Some of your grandparents grew up at a time when nobody had air conditioning. All of their parents grew up without it.

We are physically better off today in every possible way in which such things can be measured ... but you sure as hell wouldn't know that if you're getting your news online. Why?

Well, ask yourself: If some music site posts an article called, "Fall Out Boy is a Fine Band" and on the same day posts another one called, "Fall Out Boy is the Shittiest Fucking Band of the Last 100 Years, Say Experts," which do you think will get the most traffic? The second one wins in a blowout. Outrage manufactures word-of-mouth.

The news blogs many of you read? The people running them know the same thing. Every site is in a dogfight for traffic (even if they don't run ads, they still measure their success by the size of their audience) and so they carefully pick through the wires for the most inflammatory story possible. The other blogs start echoing the same story from the same point of view. If you want, you can surf all day and never swim out of the warm, stagnant waters of the "aren't those bastards evil" pool.


Actually, if you count the guy holding the camera, this man
statistically has more friends than most of us do.

Only in that climate could those silly 9/11 conspiracy theories come about (saying the Bush administration and the FDNY blew up the towers, and that the planes were holograms). To hear these people talk, every opposing politician is Hitler, and every election is the freaking apocalypse. All because it keeps you reading.


9/11 photos. Circled: Conspiracy

This wasn't as much a problem in the old days, of course. Some of us remember having only three channels on TV. That's right. Three. We're talking about the '80s here. So there was something unifying in the way we all sat down to watch the same news, all of it coming from the same point of view. Even if the point of view was retarded and wrong, even if some stories went criminally unreported, we at least all shared it.

That's over. There effectively is no "mass media" any more so, where before we disagreed because we saw the same news and interpreted it differently, now we disagree because we're seeing completely different freaking news. When we can't even agree on the basic facts, the differences become irreconcilable. That constant feeling of being at bitter odds with the rest of the world brings with it a tension that just builds and builds.

We humans used to have lots of natural ways to release that kind of angst. But these days...

#7. We feel worthless, because we actually are worth less.

There's one advantage to having mostly online friends, and it's one that nobody ever talks about:

They demand less from you.

Sure, you emotionally support them, comfort them after a breakup, maybe even talk them out of a suicide. But knowing someone in meatspace adds a whole, long list of annoying demands. Wasting your whole afternoon helping them fix their computer. Going to funerals with them. Toting them around in your car every day after theirs gets repossessed by the bank. Having them show up unannounced when you were just settling in to watch the Dirty Jobs marathon on the Discovery channel, then mentioning how hungry they are until you finally give them half your sandwich.

You have so much more control in Instant Messenger, or on a forum, or in World of Warcraft.

The problem is you are hard-wired by evolution to need to do things for people. Everybody for the last five thousand years seemed to realize this and then we suddenly forgot it in the last few decades. We get suicidal teens and scramble to teach them self-esteem. Well, unfortunately, self-esteem and the ability to like yourself only come after you've done something that makes you likable. You can't bullshit yourself. If I think Todd over here is worthless for sitting in his room all day, drinking Pabst and playing video games one-handed because he's masturbating with the other one, what will I think of myself if I do the same thing?


The Sad Bear #3, by Nedroid

You want to break out of that black tar pit of self-hatred? Brush the black hair out of your eyes, step away from the computer and buy a nice gift for someone you loathe. Send a card to your worst enemy. Make dinner for your mom and dad. Or just do something simple, with an tangible result. Go clean the leaves out of the gutter. Grow a damn plant.

It ain't rocket science; you are a social animal and thus you are born with little happiness hormones that are released into your bloodstream when you see a physical benefit to your actions. Think about all those teenagers in their dark rooms, glued to their PC's, turning every life problem into ridiculous melodrama. Why do they make those cuts on their arms? It's because making the pain-and subsequent healing-tangible releases endorphins they don't get otherwise. It's pain, but at least it's real.

That form of stress relief via mild discomfort used to be part of our daily lives, via our routine of hunting gazelles and gathering berries and climbing rocks and fighting bears. No more. This is why office jobs make so many of us miserable; we don't get any physical, tangible result from our work. But do construction out in the hot sun for two months, and for the rest of your life you can drive past a certain house and say, "Holy shit, I built that." Maybe that's why mass shootings are more common in offices than construction sites.

It's the kind of physical, dirt-under-your-nails satisfaction that you can only get by turning off the computer, going outdoors and re-connecting with the real world. That feeling, that "I built that" or "I grew that" or "I fed that guy" or "I made these pants" feeling, can't be matched by anything the internet has to offer.

Except, you know, this website.

Monday, April 19, 2010

Farmville vs. Everything Good In The World

Reposted from here

[This essay was given as a talk at SUNY Buffalo, 28 January 2010, the day after Howard Zinn’s death. I have left the text unaltered, to better reflect the spirit of the talk.]

I’m worried that students will take their obedient place in society and look to become successful cogs in the wheel - let the wheel spin them around as it wants without taking a look at what they’re doing.
— Howard Zinn

The great social historian Howard Zinn, author of A People’s History of the United States, died yesterday of a heart attack. Zinn devoted his life to educating Americans in their country’s history, that they might better understand their place in its present. Such understanding is today at a premium. Ours is a time of confusion, of unprecedented changes that outpace our perceptions. As Zinn might have said, the wheel keeps spinning faster, and the faster it spins the harder it is to see.

At such times, and at such speeds, the task of educating ourselves becomes all the more urgent. We are citizens of a democracy, and democratic citizenship has always been a difficult skill to master. This is why Aristotle tells us that, in an ideal state, citizens would possess ample leisure time: the education of a citizen depends upon contemplation, deliberation, and training. Citizenship requires cultivation and, as any farmer would tell us, cultivation takes time.

Perhaps it seems a waste of time to discuss video games at a moment like this. After all, this is a serious discussion, and games are supposedly frivolous things. Most any concerned parent might say, “Play is an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money….”[1] So said Roger Caillois in his book, Man, Play, and Games. Of course, Caillois went on to praise games as a source of joy, as well as a healthy means of “escape from responsibility and routine.”[2] For Caillois, as for Aristotle, games are in fact essential to citizenship: they allow us to refresh and renew ourselves, help to socialize us, and afford us opportunities to cultivate our imaginations and reasoning skills.[3]

If games are essential to citizenship, then this could be a promising time for our democracy. According to a recent survey, over half of American adults play video games, and one in five play everyday or almost everyday. Does this mean we are becoming better citizens? Ninety-seven percent of American teenagers play video games.[4] Does this mean they will become more politically active? Before you dismiss these questions, keep in mind that in October 2008, then-Senator Barack Obama became the first U. S. Presidential candidate to advertise in video games, when his “Early Voting Has Begun” ads appeared in Madden 2009, Burnout Paradise, and other Electronic Arts video games.[5]

Much has been made of President Obama’s sophisticated use of new media technologies. He utilized the internet extensively in organizing and raising funds for his campaign, and has maintained an active presence on popular social media sites, such as Facebook, Twitter, and Flickr. To illustrate, he is currently taking questions about last night’s State of the Union address via YouTube, and plans to answer those questions next week in a live, online video feed.[6] While it remains unclear how such events are affecting politics, it is clear that new media technologies pervade the sociopolitical realm. So we cannot simply dismiss video games and Facebook as mere ‘wastes of time.’ Instead, we are obligated to educate ourselves about them, and to try to understand what they mean, and what it means that we use them.

With this in mind, it seems appropriate to examine the most popular video game in America. Farmville is a free, browser-based video game that is played through one’s Facebook account. Users harvest crops, decorate their farms, and interact with one another, in what is ostensibly a game about farming. While this may sound like a relatively banal game, over seventy-three million people play Farmville.[7] Twenty-six million people play Farmville every day. More people play Farmville than World of Warcraft, and Farmville users outnumber those who own a Nintendo Wii.[8] This popularity is not surprising per se; even in the current recession, video game revenues reached nearly twenty billion dollars in America last year.[9] The video games industry is a vibrant one, and there is certainly room in it for more good games.

Farmville is not a good game. While Caillois tells us that games offer a break from responsibility and routine, Farmville is defined by responsibility and routine. Users advance through the game by harvesting crops at scheduled intervals; if you plant a field of pumpkins at noon, for example, you must return to harvest at eight o’clock that evening or risk losing the crop. Each pumpkin costs thirty coins and occupies one square of your farm, so if you own a fourteen by fourteen farm a field of pumpkins costs nearly six thousand coins to plant. Planting requires the user to click on each square three times: once to harvest the previous crop, once to re-plow the square of land, and once to plant the new seeds. This means that a fourteen by fourteen plot of land—which is relatively small for Farmville—takes almost six hundred mouse-clicks to farm, and obligates you to return in a few hours to do it again. This doesn’t sound like much fun, Mr. Caillois. Why would anyone do this?

One might speculate that people play Farmville precisely because they invest physical effort and in-game profit into each harvest. This seems plausible enough: people work over time to develop something, and take pride in the fruits of their labor. Farmville allows users to spend their in-game profits on decorations, animals, buildings, and even bigger plots of land. So users are rewarded for their work. Of course, people can sidestep the harvesting process entirely by spending real money to purchase in-game items. This is the major source of revenue for Zynga, the company that produces Farmville. Zynga is currently on pace to make over three hundred million dollars in revenue this year, largely off of in-game micro-transactions.[10] Clearly, even people who play Farmville want to avoid playing Farmville.

If people don’t play Farmville because of the play itself, perhaps they play because of the rewards. Users can customize their farms with ponds, fences, statues, houses, and even Christmas trees, and compare their farms with those of their friends. It’s important to note that Farmville is a public game, shared with friends across the largest social networking site in America. It makes sense that some people would enjoy the aesthetics of Farmville, of designing and arranging their farms. No doubt some users want to show off their handiwork, and impress and compete with their virtual neighbors. Nevertheless, it is difficult to imagine seventy-three million people playing a game that isn’t fun to play, just to keep up with the Joneses. After all, we have real life for that sort of thing.

Even Zynga’s designers seem well aware that their game is repetitive and shallow. As you advance through Farmville, you begin earning rewards that allow you to play Farmville less. Harvesting machines let you click four squares at once, and barns and coops let you manage groups of animals simultaneously, saving you hundreds of tedious mouse-clicks. In other words, the more you play Farmville the less you have to play Farmville. For such a popular game, this seems suspicious. Meanwhile, Zynga is constantly adding new items and giveaways to Farmville, often at the suggestion of their users. Hardly a week goes by that a new color of cat isn’t available for purchase. What fun.

Again: if Farmville is laborious to play and aesthetically boring, why are so many people playing it? The answer is disarmingly simple: people are playing Farmville because people are playing Farmville.

My mother began playing Farmville last fall, because her friend asked her to join and become her in-game neighbor. In Farmville, neighbors send you gifts, help tend your farm, post bonuses to their Facebook pages, and allow you to earn larger plots of land. Without at least eight in-game neighbors, in fact, it is almost impossible to advance in Farmville without spending real money. This frustrating reality led my mother—who was now obligated to play because of her friend—to convince my father, two of her sisters, my fiancée and (much to my dismay) myself to join Farmville. Soon, we were all scheduling our days around harvesting, sending each other gifts of trees and elephants, and posting ribbons on our Facebook walls. And we were convincing our own friends to join Farmville, too. Good times.

The secret to Farmville’s popularity is neither gameplay nor aesthetics. Farmville is popular because in entangles users in a web of social obligations. When users log into Facebook, they are reminded that their neighbors have sent them gifts, posted bonuses on their walls, and helped with each others’ farms. In turn, they are obligated to return the courtesies. As the French sociologist Marcel Mauss tells us, gifts are never free: they bind the giver and receiver in a loop of reciprocity. It is rude to refuse a gift, and ruder still to not return the kindness.[11] We play Farmville, then, because we are trying to be good to one another. We play Farmville because we are polite, cultivated people.

One wonders if this is a good thing. It is difficult to imagine Aristotle or Caillois celebrating Farmville as essential to citizenship. Indeed, when one measures Farmville against Roger Caillois’ six criteria for defining games, Farmville fails to satisfy each and every one. Caillois stated that games must be free from obligation, separate from ‘real life,’ uncertain in outcome, an unproductive activity, governed by rules, and make-believe.[12] In comparison:

(1) Farmville is defined by obligation, routine, and responsibility;
(2) Farmville encroaches and depends upon real life, and is never entirely separate from it;
(3) Farmville is always certain in outcome, and involves neither chance nor skill;
(4) Farmville is a productive activity, in that it adds to the social capital upon which Facebook and Zynga depend for their wealth;
(5) Farmville is governed not by rules, but by habits, and simple cause-and-effect;
(6) Farmville is not make-believe, in that it requires neither immersion nor suspension of disbelief.

Of these points, the fourth is the most troubling. While playing Farmville might not qualify as work or labor, it is certainly a productive activity, as playing Farmville serves to enlarge and strengthen social capital. Capital is defined as “any form of wealth employed or capable of being employed in the production of more wealth.”[13] New media companies like Zynga and Facebook depend upon such wealth in generating revenue, just as President Obama depends on social capital to raise money, to organize, and to communicate. Unlike President Obama, though, Zynga is not an elected official, and is not obligated to act with the public’s interests in mind.

Zynga has recently used Farmville to raise almost one million dollars to support earthquake relief efforts in Haiti.[14] Social capital can allow organizations to do great and noble things, and to do so quickly and efficiently. Zynga actually began its charitable efforts with Haiti last fall, around the time my family began playing Farmville. Also at this time, Zynga was engaged in numerous “lead gen scams,” or advertisements that trick customers into making purchases or subscribing to services. As of November, one third of Zynga’s revenue (roughly eighty million dollars) came from third-party commercial offers, such as Netflix subscriptions that came with Farmville bonuses, or surveys that involved hidden contractual obligations.[15] One user reportedly was charged almost two hundred dollars one month, as a result of cell-phone services for which she had unknowingly signed up, while following Farmville ads in search of bonuses.[16] So many users were scammed, in fact, that Zynga and Facebook are now involved in a related, multi-million-dollar class action lawsuit.[17]

The wheel keeps spinning, faster and faster. More people are signing up to play Farmville every day, as well as other similar Zynga games, such as Mafia Wars, YoVille, and Café World. Analysts estimate that, if the company goes public in the summer of 2010, Zynga will be worth between one and three billion dollars.[18] This value depends in its entirety on the social capital generated by users, like you and me, who obligate one another to play games like Farmville. Whether this strikes you as a scam or just shrewd business is beside the point. The most important thing to recognize here is that, whether we like it or not, seventy-three million people are playing Farmville: a boring, repetitive, and potentially dangerous activity that barely qualifies as a game. Seventy-three million people are obligated to a company that holds no reciprocal ethical obligation toward those people.

It is precisely at a moment like this—when Citizens United v. Federal Election Commission has made it legal for corporations to spend unlimited monies on political advertisements—that we must talk about our relationship to corporations, and to one another. We are obligated to examine what we are doing, whether we are updating our Facebook status or playing Call of Duty, because the results of those actions will ultimately be our burden, for better or for worse. We must learn above all to distinguish between the better and the worse. Citizens must educate themselves in the use of sociable applications, such as Wikipedia, Skype, and Facebook, and learn how they can better use them to forward their best interests. And we must learn to differentiate sociable applications from sociopathic applications: applications that use people’s sociability to control those people, and to satisfy their owners’ needs.

As cultivated citizens, we are obligated to one another. We care about one another. As Cornel West has said, democracy depends upon demophilia, or love of the people.[19] Unfortunately, sociopathic companies such as Zynga depend upon this love as well. The central task of citizenship is learning how to be good to one another, even when—especially when—it is difficult to understand our own actions. If Howard Zinn had but one lesson to teach us, it is that cultivated citizens must constantly look around and examine what they’re doing, because there is a fine line between being a cultivated citizen and being someone else’s crop.

Friday, April 16, 2010

The Necronomicon and Rene Descartes

What would the Necronomicon be like to read?

There's a reason I'm asking this question because I think the Necronomicon would be different than the book portrayed in the Lovecraft novels, and many others besides. For those who don't know, this is a fictional book which drives the reader insane. There's more to it than that, but you get the point. Character stumbles across the book and against their better judgment, they start reading. By the end of the page (in the story), the character is jibbering nonsense and foretelling a dark end for all humanity.
It must be one heck of a book!
So this has lead many authors to speculate exactly WHAT is contained on the cursed pages which will put a mind so far around the corner that they no longer connect with a bustling humanity. Some have thought the book contains spells to conjure dark powers, or gives answers to dark secrets better left alone. All of this makes for some great reading.
But what if you came across a book on a dusty shelf in a forgotten library and started flipping through it just to realize with horror that you've founded the blasted Necronomicon and have already set foot on the path which leads to madness. What exactly are you reading.

I've got an idea, but it has nothing to do with spells.

First off, let me tell you a little something about a philosophy class I took many years ago. This was Philosophy 101, essentially a primer for people sort of interested in philosophy but without a firm grasp on exactly what it was. The book the professor decided would make a good primer for students was "The Essays" by Rene Descartes. Good stuff. Not to heavy, not to light. So a good place to begin with studying the nature of thought.
There was one catch however. All Catholic students in the class had to get written permission from their church to read the book. It seemed quaint at the time, but there was a good reason for the caution. The church was acknowledging that students reading the book were in danger of encountering something they might find so upsetting that it would challenge their basic beliefs about God and the world around them.
Now as far as I know, no students came to irreperable harm as a result of their studies so disaster was averted. But this leads to some interesting observations:

1) Reading a book CAN cause irreperable harm to a person's mind and/or sanity
2) The content of the book wouldn't necessarily involve spells or magic
3) The book can be understood in English

So, if a book with the effects of the Necronomican can exist, the question becomes "does it already exist?" I'm going to say no. Right now, a book with the potential harm of the Necronomicon doesn't exist. Sure, I've read some pretty bad books before which have caused me discomfort and distress, but nothing that shook my sanity. I suppose the closest would have been the Dan Brown "Da Vinci Code", but that was just because of the poor writing and not the result of malice on the part of the author. At least, I don't think there was any intentional malice intended.

Friday, April 9, 2010

Cold Souls Movie Review

Ted Puffer Review = 2 1/2 stars

This is the sort of movie that you really, really want to like. You want to connect with the characters and the central premise of the film in a very direct and personal way that you end up cheering every frame, even though the movie might not deserve it.
And to be completely honest, this film doesn't. But that doesn't mean that I didn't like it. The film resolves around an actor who finds the weight of his own soul to be crushing his happiness, and interfering with his work. So he goes to a soul storage facility for a sole-ectomy. His soul will be removed and kept safe for him while he pursues his life without the weight of his sold burdening his mind.
What impressed me was that this was the only leap of faith that the director demands of the audience. After this ability for the soul to be removed and confined, if not completely understood, is presented, the rest of the film flows naturally.

For myself, I appreciated the questions raised in the film as far as what would happen to someone if their soul was suddenly removed from their life. The movie suggests that there are changes, but no the ones you'd normally expect. The actor who is the central figure of the film doesn't become an evil Faustian character. He does say that once his soul is removed, he feels empty, but lighter. Beyond these vague descriptions, you are left to see the changes to his body and personality yourself, even if the actor isn't aware of them on a personal level.

All in all a good movie, but it would have been a great short film. They can't all be winners.

Sunday, April 4, 2010

The Hurt Locker

Ted Puffer Review = 4 Stars

The only real reason I wanted to see this movie was because it was being billed as the greatest movie about the Iraq war created so far, and considering the duds which have hit the screen since the war started that's actually saying something. I knew it didn't have to be great, but it did have to be a generally good movie. And a good movie about Iraq is needed. Movies tend to let us crystallize our thinking about a topic, and the Iraq war is a heck of a topic in need of some clarification.
Also what attracted me was the idea that this was a fictional story. So while it may do nothing to actually explaining the war, it might be able to show real emotion and a broad theme surrounding the whole mess.
And it does.
The movie is surprising in that it doesn't have any tense moments. This is a movie that follows a bomb squad through their tour of duty, so you'd expect lots of ticking time-bombs and action against the clock. The movie has none of that.
What is does have is some great characters and some bewildered people not really sure why they're in a warzone, but happy to be there. Not happy in the normal sense of the word, but happy they are in a place they feel they should be in .

Not an easy subject, and an even more difficult emotion to convey in film. But brilliantly done, and making for a great movie.

Alice In Wonderland Movie Review

Ted Puffer rating = 2 or 3 stars.

I'll keep this brief because there are more in depth reviews available everywhere. Alice In Wonderland isn't as bad a movie as it should be. It should be terrible. It should have been a multi million dollar snore fest. But when all is said and done, it really wasn't that bad.

So I'll bump up my review to three stars.

The acting was fine, the special effects are good and the pacing of the movie moves right along. What keeps this film together is the story, which shocked me. It actually is a nice, tight little story that doesn't get bogged down or off track.

The real surprise is the fabled dance that Johnny Depp is supposed to dance when the Red Queen is finally defeated. The director is waving a red flag at this point telling the audience to expect a cinematic abomination which will embarrass all involved and their kin for years to come. When the ghastly scene finally crawls on to the screen, it's over before it's lumbering pretense has started. That in itself is a win.

Easter At Morongo Basin

I just returned from a birding trip to Morongo Basin and had a beautiful time outside. The wildlife sanctuary has a fantastic boardwalk that covers many trails throughout the valley and makes for a great hike. Boardwalks always seem artificial, and can sometimes keep you removed from the actual wildlife of the park, but this one is done so carefully that you don't realize that you're on a civilized path. You really do get the feeling that you're hiking through the desert.
Birds? Well, that's another story. It was blowing around like crazy today, so any birds that are in the area are nestled in reeds and nooks in the rock walls lining the canyon. So if I put together a bird list for this trip, it would be amazingly brief. I heard plenty of feathered fellows out there, but only saw one hummingbird and one hawk.
I identified the humming bird with pretty good certainty (black throated), but the hawk was gone before I could get a good bead on him with the binoculars. He wasn't riding a thermal, he was heading out to somewhere else. So he whipped by pretty quickly. I don't think it was a Merlin, but am not sure what he was exactly.

There are tree frogs in the area, and again I could hear them but didn't see them at all. I'm going to have to look for them next time.

There was a huge fire that raced through the canyon about 4 or 5 years ago, and there are still lots of signs from it wherever you look. Lots of black twigs and husks poke through the valley bottom and there's a slight smell of smoke that is evident around some bends. But the trees are making a comeback and the grounds are very lush. So although the fire was horrible it didn't decimate the reserve and the birds and critters are coming back.